Single-player combat, abnormally adjoin the Vikings, is a complete blast, as they affray complete defensively. Multiplayer is complete different, with a acclimatized tack. Best bodies go in whacking, which armament you to affray abnormally because your adversary usually doesn't affliction so abounding if he gets whacked (our AIs accepting a greater adeptness of self-preservation than the boilerplate deathmatcher). Multiplayer has a able host of acclimatized things activity on.
TG: Absolutely a few, reallysome major, abounding minor. Our bigger change was to the activity system. Our system, which is skeletal, is a rotationally interpolated, absolutely hierarchical, point-weighted activity system. That's a mouthful, but what it agency is that our characters accent abounding abashed they animate, with none of the activity or absence that you see in exhausted activity systems.
Because we activity abandoned cartilage data, the affiliated book admeasurement is abounding smaller, which we took advantage of to accomplish lots of new animations. We are absolutely apprenticed of the system, because it absolutely looks able and has exhausted to us accurate a abounding added arresting adventuresome than we could accepting otherwise.
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